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S**D
It's dated. But still useful.
Great book. I have 2 apps in the play store with this book's help. HOWEVER as of writing it is a tad dated. There are new ways to setup the library. Some framework has changed. ESPECIALLY Since RoboVM has died (which allows you to port to iPhone - all the alternatives are workarounds I found them cumbersome). If you are pushing for Android/Desktop this book is great. I would recommend Cocos2Dx or SDL or Cordova if you want to do fully cross-platform development.
D**N
... and so contains many snippets of code with a good explanation. I wish the authors would write a ...
Covers many topics some of whicb I wish were covered more in depth but it is a cookbook and so contains many snippets of code with a good explanation. I wish the authors would write a more in depth text however. Also libgdx is constantly evolving which makes it difficult to cover nearly every topic but this text does so fairly well.
J**E
Great "Cook Book"
This "Cook book" is exactly what I was looking for. Many of the online tuts don't give as much detail as this book does and it certainly comes in handy. Unfortunately, like most Java implementations, there is a lot of code to write to do simple things but that's not the fault of the books author.
G**R
clean, easy and awesome!!
This is the best book that I read for making mobile games. This is a diamond that you must have in your box of books.
L**E
Kudos to a book well done.
Great book. The content is well presented, and voluminous. It's a level above the "official" LibGDX book, which I also purchased.
B**O
Good Reference Book
Very helpful! It's definitely a "Cookbook", like grab it when you need it.
D**L
great easy to read book
great book for learning everything by yourself
K**R
How to start a one man army game development? This book explains it.
First I should mention that it took me a while to decide whether I should start using AndEngine or Libgdx. After serious research my conclusions were that Libgdx is the better option. The reasons are that it’s still being updated and code testing is much faster. At this point the learning resources for Libgdx are basically two – the tutorials on their website and this book. Currently there is only one book more which is said to be outdated. As a beginner I decided to start learning from the book first because books tend to have some structure. And I must say that the book is indeed very well structured and there are a lot of useful details. At first I was expecting to have some problems with comprehending the material but the authors did a very good job in explaining with layman’s terms. If I have to be honest - you can actually feel the amount of work spent on this book. While going through this book, I learned how to work with Libgdx’s 2D API and create complex 2D effects such as particles, shaders, etc. Now I also know how to set up nice background music in my game and how to create a good looking text. There is a lot of material covered on the topic of optimisation which is crucial for smooth running on phones. I think that the tip of the iceberg is the chapter about third-party libraries and extras. It is very useful because it covers the most popular “goodies” used with Libgdx. This includes – multilingual support, skeleton animation, lighting and software architecture. This book is truly a “game development cookbook” because it explains everything needed to build a professionally looking game. I would like to thank the whole team and especially the authors for their amazing work. I recommend this book.
A**L
Not for beginners.
If you're interested in Libgdx and game development using Java, then I'd recommend this book.It contains the level of detail that I was after and this book has really helped me understand how to make good use of Libgdx.I found the section on maps, texture packing and box2d particularly useful and interesting.The samples that accompany this book (available on GitHub) are also really helpful and I found them the right level of difficulty, but that's because I am a seasoned Java developer. If you're a Java beginner, then I would not recommend this book, since it deep-dives in the World of Libgdx and it won't help you out if the sample Libgdx programs do not work.I worked my way through this book using Android Studio and put together several Android Apps.
J**D
Sorprendido
Para ser un libro de segunda mano está muy bien, solo tenía levantada un poco una de las esquinas, y me ha llegado pronto. Todo perfecto 👌
R**S
A very good book on libgdx
A very good book on libgdx. Starting to show its age very fast as all detailed programming books do. Had no difficulty getting this to work with Android studio and the latest version of libgdx. Minor corrections needed
J**E
No esta mal este libro sobre libgdx.
Lo utilizo para consultar algunas dudas que me surgen de vez en cuando a ver si lo tratan en el libro.
E**A
Awesome
Awesome book! Sometimes a little challenging to understand but really helpful. I recommend a bit of experience with java, and maybe also a little knowledge with libgdx first, to get you going better!
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3 weeks ago
4 days ago