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🧙♂️ Dive into the ultimate jungle quest where every step could be your last!
Tomb of Annihilation is a critically acclaimed Dungeons & Dragons 5th Edition adventure module set in the exotic and perilous jungles of Chult. Designed for characters level 1-11, it offers a rich mix of social interaction, exploration, puzzle-solving, and deadly dungeon crawling. Featuring a detailed world map and deep lore, it’s a must-have for players seeking a fresh, immersive campaign beyond traditional fantasy tropes.
| ASIN | 0786966106 |
| GTIN (Global Trade Identification Number) | 09780786966103 |
| おすすめ度 | 5つ星のうち4.8 3,937 レビュー |
| カラー | Multicolor |
| ジャンル | GAMES & ACTIVITIES, Role Playing & Fantasy |
| パッケージ商品数 | 1 |
| ブランド | Wizards of the Coast |
| ブランド名 | Wizards of the Coast |
| メーカー名 | Wizards of the Coast |
| メーカー型番 | C22080000 |
| メーカー推奨年齢 | 13歳以上 |
| 付属コンポーネント | Puzzle pieces |
| 同梱商品 | Puzzle pieces |
| 商品の入り数 | 1 |
| 商品の重量 | 958 グラム |
| 商品パッケージ数 | 1 |
| 商品本体サイズ | 21.7 x 1.9 x 28.4 cm |
| 型番 | C22080000 |
| 材質 | 紙 |
| 材質タイプ | 紙 |
| 組み立て式 | いいえ |
| 色 | Multicolor |
| 言語 | 英語 |
Q**N
Prachtig boek dat alles heeft wat het adverteert
Heb het boek sinds ik het heb gekocht meerdere keren gelezen, en er zit zo veel detail in deze prachtige module dat ik er elke keer van geniet. En heb stiekem een paar traps en lore er al uitgehaald en in andere verhalen verwerkt. Great book!
J**A
Great book!
Great book!
V**R
Excelente campaña
Esta campaña de exploración me parece muy divertida y emocionante, además me encanta la ambientación de jungla con algunos dinosaurios, qué más puedes pedir, está edición es en inglés, te recomiendo verificar primero si acaso no le sabes mucho al inglés. Es una aventura muy divertida, emocionante y misteriosa.
J**E
Good Ol' Hack and Slash Fun. The Quintessential D&D Experience.
If you were to ask me which campaign setting I would love to run as a DM, or go in as a player, Tomb of Annihilation is without a doubt the answer to both. A deep, role-playing filled campaign similar to Critical Role style of play will not be found here; the roleplaying takes the back seat in this adventure. If you have an easy-going group of friends who want to sit around, roll dice, drink, smoke, whatever, and not take themselves too seriously, this is a slice of fried gold. Don't get attached to your characters, don't expect to make it out in one piece, but expect to have an absolute fricken blast playing through this. I loved it, from the top of the island of Schult, to the bottom of the Tomb. 5 Stars, must play adventure.
S**R
Tomb of Annihilation is an incredibly fun adventure!
I love this adventure. It's based on a hugely favorite D&D module from ages ago, Tomb of Horrors. It steps up the play, though, and hands the players a larger environment filled with danger and discovery. There are two parts to the adventure, the first, and smaller aspect, is one of being in a town where players have to uncover the mystery, find clues and become prepared for the trek into the trackless jungle. There is politics, backstabbing, along with lots of potential palace intrigue, areas to poke around in, a whole culture to explore. Plus, dinosaur races! Not into that? Flip past it and dive into the jungle. Lots of encounters and adventures are outlined to keep your party busy and interested. Explore ruins, encounter never-before seen creatures, find treasure and magic items. Zombies, dinosaurs, and zombie dinosaurs! It's a vast, unexplored jungle filled with things to visit. The final episode, delving into the lost city itself, is filled with puzzles, danger, and very nasty creatures. All the while the danger of the Death Curse hangs over your and everybody in the world's head. Come out victorious and your players could become the heroes of all of Faerûn! This adventure is probably one of the best WoTC has put out in a long while. The book is packed with ideas and fascinating settings. As a DM, this book really gets my imagination going, and really gets me excited about the kind of things my party will encounter. The situations and people in the book feel really well-rounded and full of potential. The mechanics of the travel through the jungle will be fun and add incredible dimension. I would say this is not a good book for a beginning DM. It requires a good understanding about how D&D module books work and how to use them to create a campaign. They aren't scripts, they are outlines that require the ability to fill in the gaps, use your imagination, and be able to react to situations. This book benefits from a good amount of preparation prior to each session, mapping out potential encounters and situations. I extrapolate and invent, expand parts of the book I find interesting and skip over parts I don't. If you really want to run this adventure, but would like help, there are companion pieces available for purchase on the Web (I use the DM's Guild). These will help you understand and greatly expand the potential of the book. Don't think the book is the extent of the module. The adventure is what you make it! I guess my only big complaint would be that the maps are too small, as always. I wish there could be full-page maps for every encounter, but that would be prohibitively expensive. It does come with an immense map of the entire map of the Chult peninsula, that is two-sided, showing both undiscovered and fully-discovered aspects. Have fun!
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