🃏 Elevate your bluff game—don’t get left behind in the rebellion!
Coup: Rebellion G54 - Anarchy Expansion adds 7 new roles and fresh strategic layers to the base game, supporting 3-6 players in fast-paced 15-minute rounds. Perfect for fans seeking deeper bluffing, negotiation, and dynamic gameplay.
M**E
A great game for small gatherings
I love this game! Box is sturdy, QC is good, what else is there to say?
K**N
Simple but great game!
Great game. Very quick playtime. Very simple rules. Lots of fun for up to 6 members without the expansion. Love playing it with my family or with friends when they come over.
M**S
A game of bluffing and betrayal, fun for all
Intrigue in a Box: Coup isn't your average card game. It's a whirlwind of bluffing, deduction, and calculated risks, packed into a compact box and playable in just 15 minutes. This review delves into the heart of this Machiavellian masterpiece, highlighting its strengths and weaknesses.Pros:Fast-paced and Easy to Learn: The rules are simple to grasp, making it accessible to both casual and experienced gamers. Each turn revolves around claiming your character's ability or challenging another player's bluff. This keeps the pace brisk and the tension high.Masterful Bluffing: Lying is the core mechanic, demanding quick thinking and calculated deception. Successfully pulling off a well-timed bluff is incredibly satisfying, while getting caught adds a layer of delicious humiliation.Direct Interaction and Backstabbing: Players directly target each other, leading to tense confrontations and strategic plays. Don't expect alliances to last long in this cutthroat world!Portable and Replayable: The small size and quick playtime make it perfect for travel or filling short breaks. With only 15 cards, each game presents a unique set of challenges and unexpected situations.Cons:Player Elimination Can Feel Brutal: Losing all your influence (lives) can be frustrating, especially early on. It's important to accept the potential for sudden elimination as part of the game's tension.Limited Depth: While exciting, the simple mechanics and small card pool might not appeal to players seeking complex strategies.Groups with "Alpha Personalities" May Dominate: The reliance on bluffing can favor more assertive players who are comfortable with social deduction games.Overall:Coup is a fantastic choice for anyone seeking a quick, intense, and social gaming experience. It's the perfect blend of luck, strategy, and deception, ensuring no two games are alike. While its simplicity might not satisfy strategic power players, it's a must-try for anyone who enjoys bluffing, backstabbing, and a touch of controlled chaos. So grab your coins, choose your alias, and prepare to enter the world of Coup, where alliances are fleeting and betrayal is an art form.
D**S
Coup: strike while the iron is hot
Actual dialogue from a Coup game:"I'm the Captain. I steal two coins from you.""No you're not.""Is that a formal challenge?""No, I just know you're not the Captain.""Anyone else going to challenge? Ok, I take your coins.""You can't.""Why not?""I'm also the Captain."Coup is a bluffing game for 2 to 6 players. At its core, it's a simple matter of acquiring coins and killing all opponents with them. The rules fit on a small card: a few ways to gain coins, a couple of ways to kill, one way to steal coins, and one way to change your hand. You have at most two out of five different roles available face down in your hand, and you spend your game trying to keep your hand hidden and alive.The beauty of Coup is that even though you only have two cards with their attendant powers, you can claim to have any power you want. The only way to stop you from exercising your power is to initiate a high stakes life-and-death challenge. Either the bluffer or the challenger will lose a card in a challenge, so the heart of the game is to deduce the hidden holding of the other players, and not let them get away with the brazen bluffs that will turn the tide in their favor.As in poker, but without complicated considerations of hand strength, the quest to go to the level below your opponent gives this game bottomless depth and replayability. The powers are a carefully balanced Rock Paper Scissors, and allow any initial holding, played well, to win the game. Coup also has built-in escalation mechanisms that avoid cyclical positions and virtually guarantee all games drive to a winner.Fast games can take five to ten minutes. A particularly epic game with many players might take an hour.If there is one possible complaint, it's that multiplayer endgame scenarios can get a little complicated. If the last players' holdings are obvious, it's tempting to try to mentally play out the rest of the game before figuring out which power you need to claim to have a shot at winning. This can slow down the game tremendously. You might want to put paralyzed analyzers on the clock.Even though you can probably make your own Coup out of a deck of cards and some ordinary household items, this is a well-made game. The rule sheets for each player are clear and well organized, the octagonal cardboard coins wear well, and the cards are large and easy to read.This is well worth your gaming dollars in the $15 or even $20 range. Obsessed friends paid $50 for Kickstarter editions. I wouldn't go so far, but it comes out in virtually every boardgaming session these days.
N**A
it does the job
ok
C**R
Fun indie game.
A fun indie game to help pass the time and goof around. It isn't hard to get into it but there also isn't much diversity in the cards. All around it's a fun game.
Trustpilot
2 weeks ago
2 months ago