3D Math Primer for Graphics and Game Development
E**N
Practical, and effective.
Having recently purchased this book based on a recommendation, i was looking forward to the opportunity to compare it to another book I had previously purchased, Eric Lengyel's "Mathematics for 3D Game Programming and Computer Graphics". Lengyel's book is a math book, for mathematicians, and not a book written with the intent of teaching someone new material. This is not to say its a bad book, in fact its quite amazing, but it requires a more substantial math background to benefit from it.This book on the other hand presents the material using practical application, without losing the abstract principles that are traditionally taught in a math class. Having never taken college level calculus or linear algebra, I find this book an amazing resource for self teaching, and I highly recommend it to anyone dedicated enough to teach themselves.
L**A
A Delightful Math Book!!
I can't add more praise or insight than the other reviewers that rated this books highly. This is a great book to learn the mathematics required for 3D game programming. The concepts are developed in a logical and clear manner with many examples to assist you in building the required cognitive models to move from the math in 2D to 3D. This feature alone would have me recommend the book but for a book to have so many delightful comments (many in the footnotes) that had me laughing out loud was an added plus. Yes. The math was actually enjoyable. This books makes learning a difficult subject very enjoyable. Check out the writing by previewing the beginning of the book. The authors deserve some type of award for the effort they made in creating text, examples, and illustrations that actually served to teach these concepts in such a clear and enjoyable manner!
A**R
Hardcover Not Attached to Book
The hardcover was not glued to the book at the binding so it came right off.
P**N
Fantastic book but when will it be available on W8 and Kindle Cloud Reader
Very easy to read, clear explanations, good exercises. The book itself deserves 5 stars, but I'm giving it 4 b/c it says it's not supported when I try to read it in the Windows 8 Kindle app, iPhone 4s Kindle App or the Kindle Cloud Reader. Good thing I have an iPad, or I wouldn't have been able to read the book at all! C'mon Amazon, what's the deal?
K**H
Quick and easy
Product was as de=scribed and was delivered in a good time frame
E**I
The Starting point for Computer Graphics and Game Physics
As somebody who has read through various treatment of game physics and Computer Graphics, I am glad that this is the first book I read on the subject. It has prepared me for more advanced treatments in not only computer graphics; but game physics as well. The technical requirements are self contained for the part; only a good understanding of trigonometry and algebra is needed (however I will say that having knowledge of calculus will help you to understand the more advanced concepts a bit better). I would recommend this book for anyone who is new to the mathematics behind game development.
P**.
Nice content, unacceptable print condition !!!
I have received the book last week and the condition that I've received it in led me to writing my first book review on amazon. I've order the book on Feb 5th, 2019 and received it on Feb 11th, 2019. The review is for "3D Math Primer for Graphics and Game Development, 2nd Edition" by Fletcher Dunn, Ian Parberry published by CRC Press (November 2, 2011). Note that my rating of 1-star is only for the print condition of the book not the contents. The book was advertised as hardcover and the condition does not resemble any professional hardcover book I've ever owned. At almost $70 price tag you expect nothing but quality that would reflect the content inside. Sadly this is not the case here. The print quality is low, text is readable but seems to be in some sort of gray shading rather than crisp black letters. Binding is a joke. I would expect a hardcover book to have a cloth spine binding that would hold the pages for many years to come. The books seems like a cheap paperback edition glued in a hardcover casing. When turning the pages you literally just wait for one of them to come off. It is impossible to have to book lay flat on the table which is what a decent hardcover edition should be able to do. I've also attached some pictures of "Game Engine Architecture, 3rd Edition" by Jason Gregory for comparison. Both are done by CRC Press, however only "Game Engine Architecture" gets a decent hardcover treatment. Notice the cloth spine binding in "Game Engine Architecture", which is I've come to expect from any book that titles itself as a hardcover edition. Seems like "3d Math Primer for Graphics and Game Development" is just another example of the print quality the professional field of computer graphics is getting nowadays (see the reviews on print quality of "Real-Time Rendering, Fourth Edition 4th Edition" , which btw is also published by CRC Press, or "Physically Based Rendering: From Theory to Implementation, 3rd Edition" published by Morgan Kaufmann). Also it's just sad to see how the authors get rewarded for their hard work only to see their work get published in such way. Well it's the 21st century way I guess where quality and customer satisfaction is the thing of the ancient past remembered only by the last few. Obviously my book is going back to amazon, I would like to order another copy but given the print quality provided by CRC Press I would rather not. Shame, because I really did want to have this book on my bookshelf, but having it in this condition would not make any joy to look at or read.
M**E
Extremely Helpful
This book is especially useful for people who have no background in Computer Graphics and would like to understand how to apply all that wonderful senseless math you were made to learn and actually make it useful. This book made my Computer Graphics course especially easy it's a keeper.
Z**A
Good content, terrible publishing.
This book covers a wide range of essential topics for both 2D and 3D game development, the quality of printing however has to be some of the worst I have seen. Multiple unglued pages, low ink printing throughout the book making the images and text appear faded and difficult to read. Additional all right hand pages had printing misalignment.As comprehensive as the content may be I cannot in good faith recommend a book with this many publishing faults.
R**S
The best math book I have
Sem dúvidas é o melhor livro de matemática que já li. Me surpreendeu muito a forma simples que os autores abordam temas tão complexos.Não precisa ser um "expert" em matemática para ler essa obra. Basta um pouco de paciência e força de vontade para entender determinados tópicos.Anterior a esse livro, estava preocupado em aprender API Gráfica (OpenGL), mas sempre esbarrava na matemática necessária, eu me perdia e fica desmotivado em continuar os estudos. Esse livro tem me ajudado a entender os conceitos que antes eram totalmente nebulosos.Recomendo para aqueles que desejam não somente copiar e colar códigos de tutorias por aí, mas sim, entender o que cada um deles faz.Lembrando que esse livro não contém código algum para você escrever um game, na verdade, o ponto do livro é te preparar para entender fórmulas e conceitos matemáticos indispensáveis na construção de um jogo.
B**L
et les exemples ?
Livre intéressant mais manquant clairement d'exemples et de mises en œuvre des formules communiquées
S**O
Imprescindible para una buena base de Computer Graphics
Es un libro imprescindible para quien está empezando o quien ya se dedica al mundo de desarrollo de vodeojuegos, efectos especiales o motion graphics avanzados. Ayuda a entender la base de los recursos matemáticos enfocados a Computer Graphics de una forma muy amena y con ejercicios. Las escuelas y universidades con estudios de 3D deberian empezar por aquí y no toqueteando los programas.
G**O
Math & Code
It covers the principles of computer graphics with good C++ examples. A true must-have for any one that wants to enter in the gaming world.
Trustpilot
3 weeks ago
1 week ago