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CHAOS IS NOT A PIT — IT IS A LADDER. MAIN GAUCHE is a supplement for the ENnie award-winning Best Game & Product of the Year ZWEIHÄNDER Grim & Perilous RPG – a gritty, dark fantasy tabletop role-playing game. CHAOS IS NOT A PIT — IT IS A LADDER. MAIN GAUCHE is a supplement for the ENnie award-winning Best Game & Product of the Year ZWEIHÄNDER Grim & Perilous RPG – a gritty, dark fantasy tabletop role-playing game. CHAOS ISN'T A PIT, IT'S A LADDER . Using this book, you will be able to: · Add 68 all-new Professions to your grim & perilous game · Build fantastic machines, like the Arkwright Cauldron & Rumblebutler · Easily integrate cinematic, vehicle-based combat into encounters · Use alchemy & Wytch-science to gain deadly abilities · Devote yourself as an occultist to elder Daemons · Learn damning Covenant Magick & wield their horrific manifestations · Make soul-altering pacts for Daemonic Gifts of unfettered power · Build your own unique creatures & NPCs on the fly Using the Powered by ZWEIHÄNDER d100 game engine, this book expands your options into the realm of chaos and beyond. MAIN GAUCHE is suited for running low and dark fantasy games, along with Renaissance and medieval-style adventures. You can also use this book to create your own homebrewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Sacred Throne, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastards or other grimdark-inspired media. With a total of 186 unique Professions and over 300 spells across ZWEIHÄNDER and MAIN GAUCHE, you now have countless ways to create your own vision of grim characters ready to embark upon perilous adventures. Embrace the left-handed path of MAIN GAUCHE, where chaos awaits!
| Dimensions | 8.8 x 1 x 11.1 inches |
| Isbn 10 | 1524851671 |
| Isbn 13 | 978-1524851675 |
| Item Weight | 2.31 pounds |
| Language | English |
| Print Length | 360 pages |
| Publication Date | September 10, 2019 |
| Publisher | Andrews McMeel Publishing |
| Reading Age | 1 year and up |
User
Getting this will mesh very well with Zweihander
There are many reasons to get this book, but primary is that it meshes extremely well with the revised rule set. Many games have supplements that are released to expand the game, and this has an amazing wealth of new rules that expand every part of the Zweihander game. Main Gauche gives you new professions, talents, and equipment. A well thought out chase sequence that plugs seamlessly into the combat sequence of Zweihander. The Magickal and Bestiaries sections are so useful. I love the demons and how they are blown up. Lots of useful campaign ideas. Another thing they included is an adventure in the book. I wish more games would do this when they release a supplement to help introduce the things from the book they provide. Looking at you (largest rpg based on sales game). Also fits really well next to the Zweihander book.
User
Expand your game with a plethora of new options
This is an excellent expansion for an already excellent game. The art is highly evocative and fits in well with the dark subject matter of the material. It offers lots of new options for players and gamemasters alike. If you're a fan of Zweihander already this is a must buy and if you haven't checked out Zweihander yet you really should.
User
Realms of Chaos Comes To Zweihander RPG! For Players & Gamemasters Alike
I was immediately a fan of Zweihander Grim & Perilous RPG when I picked up the 669 page beast of a book. Everything in Main Gauche has fit with my group's needs perfectly. For players: new Professions, new magic spells, more weapons (because there's never enough), some intriguing rituals and vehicle-based combat are Main Gauche's highlights. For Gamemasters: there's an adventure inside called There Is Something About Marie and an entire section to create your own monsters and customized non-player characters! This has been an invaluable resource as I am now custom making monsters/plan to release them on the Grim & Perilous Library, the Zweihander RPG community program that's like DM Guild for Dungeons & Dragons.This is A MUST BUY for any fan of Zweihander RPG and Warhammer Fantasy Roleplay!
User
More from a grim and perilous world!
This book expands in professions and the magic for the players, without becoming one of those annoying splatbooks. But for me the most exciting are the vehicle's rules and the guides to make your own monsters and adversaries. Useful for both players and game masters, expanding without breaking what is presented in the Zweihänder core rulebook.
User
Very helpful supplement
There's a lot of good material in here for an already great RPG. Good for character creation and game mastery alike.
User
Chaos isn't a pit. It's a ladder!
Daniel Fox has outdone himself with this supplement for Zweihänder. Want to build fantastic machines powered by Wytchstone? You can! Want to be a cultist of an abyssal lord of chaos? You can! Want to add conspiracies with unique mechanics to your campaign? You can! If you're a fan of Zweihänder, Warhammer, or just Grim and Perilous gaming in general, you owe it to yourself to check out this book!
User
Great Supplement for a Good RPG.
Very good supplement with a lot of content. Great quality printing, as well.
User
Great addition
Lots of great content that really helps expand the game.
User
Excellent companion to an already solid rpg
"The Left Hand" brings more professions, info on gods, magic and monsters, and rules to create more as well as an adventure. These books are beautiful with high quality bindings.
User
Un jeu de rôle de grande qualité
coup de coeur
User
Useful addition
A very useful addition expanding the professions and equipment available in the Grim and Perilous world
User
Avernus, tô fora, pego o meu Main Gauche e vou embora. (Zweihander supplement)
Piadinhas à parte, não tem relação alguma com DnD 5, além do tema infernal e regra para veículos, Main Gauche é um ótimo suplemento para o sistema Zweihander. Resposta do Daniel Fox ao inferninho da última aventura do DnD5, o livro traz diversas novas profissões lotadas de referências pop e tiradinhas ácidas do mundo rpgístico, feitiços e rituais embasados em pactos com o tinhoso (daemons que são alternativas aos deuses do livro base para magias divinas e o repertório do caos das magias arcanas, aqui Warlock é com W maiúsculo) sistema que possibilita aos mestres criarem sua própria horda de monstros infernais e NPCs, além de manter e se sobressair na qualidade da arte, que está cada vez mais original e polida (toda a arte desses livros são desenhadas à mão, não há arte digital, segundo o autor. ) . E há também novas armas, regras para veículos e a boa e velha aventura na parte final do livro. É um suplemento maduro, sombrio e engraçadão ao mesmo tempo. Vale demais pra quem já curtiu o Zweihander (sistema retroclone de warhammer 1 e 2 ), não tem como errar com esse aqui.
User
Quality companion for the core book
It contains all the missing rules that couldn't fit in the core book for the page count. Just buy it. Yes, it is that good...
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