---
product_id: 48995383
title: "HABA Karuba Board Game 300932"
brand: "haba"
price: "€ 130.82"
currency: EUR
in_stock: true
reviews_count: 13
url: https://www.desertcart.gr/products/48995383-haba-karuba-board-game-300932
store_origin: GR
region: Greece
---

# 144 high-quality jungle tiles 20-40 min fast-paced gameplay 2-4 players, ages 8+ HABA Karuba Board Game 300932

**Brand:** haba
**Price:** € 130.82
**Availability:** ✅ In Stock

## Summary

> 🏝️ Race, strategize, and treasure-hunt your way to victory!

## Quick Answers

- **What is this?** HABA Karuba Board Game 300932 by haba
- **How much does it cost?** € 130.82 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.gr](https://www.desertcart.gr/products/48995383-haba-karuba-board-game-300932)

## Best For

- haba enthusiasts

## Why This Product

- Trusted haba brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Family-Approved Fun:** Easy to learn, endlessly replayable, and perfect for bonding across generations.
- • **Balanced Strategy & Speed:** Race to temples for max points or detour for treasure—your choices shape the outcome.
- • **Dynamic Tile-Laying Puzzle:** 144 unique tiles create a fresh, brain-teasing path-building challenge every game.
- • **Simultaneous Play, Zero Downtime:** Everyone strategizes and moves at once—no waiting, just nonstop excitement.
- • **Tactile Satisfaction in Every Click:** Premium wooden adventurers and temples snap into place with a gratifying sound that keeps you hooked.

## Overview

HABA Karuba is a fast-paced, tile-laying board game for 2-4 players aged 8 and up. Featuring 144 durable jungle tiles, wooden adventurers, and treasures, players simultaneously build paths to race their explorers to temples while collecting gold and diamonds. With 20-40 minute rounds, it blends simple rules with deep strategic choices, making it a beloved family game that’s easy to learn but endlessly engaging.

## Description

From the manufacturer

Review: ... games with more family orientated titles that can be enjoyed by young and old alike - HABA games have been slowly augmenting their slew of kids games with more family orientated titles that can be enjoyed by young and old alike. Last time I checked out their simple yet effective push your luck dice game Spookies. This time we’re continuing the theme of simplicity with Karuba, and elegantly designed tile-laying game that surprised me with just how addictive it becomes. The premise is a simple one; a team of adventurers gets dropped off on the beach of a mysterious island and set off through the thick jungle to hunt for treasure, their ultimate goal being to hack through the dense foliage so that they can ransack ancient temples, all in the name of fortune and glory (hint, hint at future review.) To do this you’re going to lay down tiles on a grid o form paths in a fast-paced strategy game, racing against other players to snag the loot first. The faster you get there the more points you earn. Simple. Setup is a breeze; each player is given their own board that will be used to control their expedition. They’re also given a set of four temples and four adventurers, and players take turns choosing where these will be placed, with temples along the top and right jungle areas, and adventurers on the left and bottom beach zones. When a location is decided upon all players must place their respective color of temple and adventurer on the same location on their board, thus everybody starts with an identical layout. The only limitation when setting up the pieces is that temples and adventurers of the same color must have at least three spaces between them. After that the plastic diamonds and chunks of gold are put in the centre of the table where everybody can easily reach them, and the cardboard temple treasures are also laid out within reach. Finally there are the tiles; each player gets 36 of these tiles that have pictures of trails on them, from simple straight lines to corners to the valuable crossroads that can join your network of trails together. One player takes his or her set of tiles and shuffles them up so they’re nice and randomized, and then creates a draw pile next to their board. All the other players take their tiles and lay them out around their board in order based on the number displayed on them. A round begins with the player who has the stack/s of tiles in front of them drawing one from the pile. Once the first player has drawn a tile they call out the number the other players then look for the matching digit in their supply so that everyone is holding the same square of card, at which point they have a choice to make; either they can lay the tile down on their board in a bid to forge paths to the temples, or they can spend the tile to move along already created paths, battling through the dense jungle to find treasure. When placing a title the only rules are that it must be placed onto a free space on the board, and the number must always be on the top left-hand side, so you can’t rotate tiles, forcing you to work with whatever you’ve been given. The goal is to create a path so that each adventurer may reach their correspondingly colored temple, with junctions allowing them to change direction. Thus a blue adventurer must head for the blue temple, and so on. The catch is that whomever gets to a temple first snags the full five points, while slower players earn less, all the way down to just two points, with the spread being based on how many people are sitting around the table. A two player game, for example, uses the 5 point and 3 point treasures. It’s a frantic race, then, to reach the temples first and score the biggest haul. To move your small squad of adventurers you need to spend a tile rather than choosing to place it on the board, at which point you count how many exits that tile has on it and move one adventurer that many spaces forward, obviously following the paths you’ve crafted. You don’t need to use all the movement points, though, so you can just walk forward a single tile if you wish. But why would you ever do that? Why waste valuable movement if you’re racing every other player at the table? The answer, of course, is sweet, sweet loot! Many of the tiles have a picture of either a diamond or a chunk of gold on them and when they’re placed on the board a physical plastic diamond or piece of gold is put on top of it. Diamonds are worth one point and gold two, but they can only be collected when you end your move on the tile, so to pick them you might have to forgo advancing toward a temple at full speed. Karuba strikes that beautiful balance between being simple to learn thanks to its straightforward mechanics while also giving the player plenty of important decisions to make along the way. A game of Karuba frequently starts very similar with players placing down their tiles in almost identical spaces, but strategies quickly diverge as folk begin to prioritize differently. One might begin building an elegant web of paths designed to ensure they make it to all four temples while snagging a few diamonds and hunks of gold along the way, carefully judging where they think crossroads and other tile types need to go on the board. The player across the table, though, might decide to simply make a dash for one or two temples using the most direct route possible, only vaguely considering the need for other trails later on in the game. This mad dash, though, might make the first player reconsider their own strategy as they worry about losing those early points and might adopt a more straight line approach as well, racing for those targeted temples, or maybe they’ll change tactics and start heading for the other temples to secure those, or perhaps they’ll just continue with their more thoughtful approach, thinking that making sure they can snag treasure from all the temples will pay off better than just racing for one or two and potentially screwing themselves in the process. You might think that boxing yourself in or somehow making it some one or more adventurers can’t access their respective temples would be an act of supreme stupidity, and you’d be absolutely correct, yet somehow it’s surprisingly easy to do in the heat of the game as you get caught up in placing a piece that helps one path but that leaves you frantically building a huge detour for another or leaving you stuck altogether. Tactics continue to change as some folk move their characters early and others wait. Some people like to build their paths by connecting one tile to another, while other players piece theirs together more haphazardly. Some will sacrifice speed to grab diamonds and gold, and others will just run for the temples. There’s a lot of flexibility within Karuba which stops it from becoming repetitive, as does the very fast playtime. Even when you’re waiting for other players to place their tiles you can be considering your board and analysing theirs, and a single game usually only lasts 20-40 minutes. And that makes it downright addictive. Tiles are placed onto the board with a satisfying click that stems from the quality card, and with the game moving along at such a brisk pace it was perfect for a light evening’s entertainment. Kids and adults alike seemed to love it, too, easily grasping the rules and setting to work solving their own little puzzle. Which is exactly what Karuba is; it’s light on actual player interaction, rather it’s all about solving the puzzle set out before you, using the random pieces you acquire to slowly build a path toward victory. The race going on between players is what keeps things intense, but you do have to be careful that people don’t become too absorbed as you’ll find folk hunkering down over their board and the table going silent, only the occasional grunt of frustrating to be heard amid the furtive glances at other boards to see who is doing what. It’s like playing a solo game at a table with people playing the exact same solo game, so you do need to work a little to keep conversation flowing. That doesn’t hurt this truly excellent title, however. It’s genius is its sublime simplicity; there’s just two things to ever consider, whether you should play a tile or ditch it to move a guy. That’s it. It can be taught so quickly, and yet from this very basic set of rules stems a continuous stream of decisions for the players to make that feel important. Every match feels different depending on the chosen layout of temples and adventurers, and the drawing order of the tiles, and watching how everyone tackles solving the puzzle is a pleasure. The game ends when everyone has successfully made it to a temple, or when the 36 tiles run out, creating a ticking clock that must always be heeded. Numerous times I witness other players, and indeed myself, essentially run out of time, forcing us to make a dash with a few adventurers and accept that other ones weren’t going to make it in time. This stemmed from failing to play well earlier by spending tiles that weren’t absolutely vital to move. This encourages better forward planning and carefully keeping an eye on how many tiles are left and what sort of paths they offer. To my surprise the also got the coveted Mum Seal of Approval. My mother is hardly a big board gamer, but she took to Karuba like a fish to water, the puzzle element appealing to her love of point and click videogames. Complementing that award is my Niece’s Seal of Approval, too, as she found it easy to learn and enjoyed playing it, even if attempting to plan out routes was a tad difficulty for her 7-year old mind to cope with at times. This just goes to prove that HABA have succeeded in making a perfect family game in Karuba, something which everyone can enjoy sitting around the table and playing. The components are also absolutely solid. The artwork is a little generic, but the player boards are made of a pleasingly thick card, as are the tiles, which get placed down with an incredibly satisfying click. The tokens are thick too, and the physical diamonds and chunks of gold are a nice touch. Finally the temples and adventurers are all made of wood, and like the tiles have a satisfying click when being placed on the board. Never underestimate the power of a simple, satisfying little sound like that. With almost no problems to speak of it and such glowing praise is it any wonder that I’m more than willing to whack a full recommendation at the end of this review? Nope. Karuba truly is a gem of a game and has become a fast favorite among my family. It is elegantly designed, easy to learn and yet pleasingly cerebral without being stressful or overly challenging. It’s the perfect balance, really, and I have no doubt you’ll love it, too.
Review: Highly recommended game for the whole family - An absolutely fabulous game, that I'm able to play with the whole family. My 5 and 7 year old have asked to play it every day since we first introduced it to them - it's such a simple game but with a lot of strategy, and the simultaneous play makes it tremendous fun. Lovely design and high quality pieces make up a really high quality board game from Haba.

## Features

- Warning:Not suitable for children under 8 years. For use under adult supervision
- Warning:Only for domestic use
- Warning:Only to be used in water in which the child is within its depth and under adult supervision
- Warning:To be used under the direct supervision of an adult
- Warning:Toy inside. Adult supervision recommended
- A highly entertaining game that everyone plays at the same time.
- Featuring game materials.
- Varied and addictive gameplay.
- Ages 8+
- 2 to 4 players

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B015FW1092 |
| Age Range Description | 8 years to 18 years |
| Are Batteries Required | No |
| Best Sellers Rank | 331,975 in Toys & Games ( See Top 100 in Toys & Games ) 6,664 in Board Games (Toys & Games) |
| Brand | HABA |
| Brand Name | HABA |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts |
| Colour | Multi-coloured, Gold, Wood Colours |
| Customer Package Type | Reinforced Box or Foam Insert |
| Customer Reviews | 4.7 out of 5 stars 1,312 Reviews |
| Edition | Standard Edition |
| Estimated Playing Time | 40 Minutes |
| Game Mechanics | tile placement |
| Genre | Action & Dexterity |
| Global Trade Identification Number | 04010168215518 |
| Included Components | 4 Inseln, 64 Kristalle, 16 Goldnuggets, 16 Tempelschätze, 16 Abenteurer, 16 Tempel, 144 Dschungelplättchen, 1 Spielanleitung. |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 22.3 x 31.7 x 6.8 centimetres |
| Item Type Name | Game |
| Item Weight | 1180 Grams |
| Manufacturer | HABA |
| Manufacturer Part Number | 300932 |
| Manufacturer Warranty Description | 2 years guarantee |
| Material | Wood |
| Material Type | Wood |
| Maximum Age Recommendation | 120 |
| Minimum Age Recomendation | 96 |
| Minimum Age Recommendation | 96.0 |
| Model Number | 300932 |
| Number of Items | 2 |
| Number of Players | 2 to 4 |
| Number of players | 2 to 4 |
| Operation Mode | manual |
| Rulebook Availability | Printed Included |
| Set Name | Karuba |
| Size | One Size |
| Supported Battery Types | No batteries required |
| Theme | Adventure |
| Unit Count | 1.0 count |

## Product Details

- **Brand:** HABA
- **Material:** Wood
- **Theme:** Adventure
- **Genre:** Action & Dexterity
- **Number of players:** 2 to 4

## Images

![HABA Karuba Board Game 300932 - Image 1](https://m.media-amazon.com/images/I/81W2vsRKQbL.jpg)
![HABA Karuba Board Game 300932 - Image 2](https://m.media-amazon.com/images/I/81CbQqm8knL.jpg)
![HABA Karuba Board Game 300932 - Image 3](https://m.media-amazon.com/images/I/81SghB7m2wL.jpg)
![HABA Karuba Board Game 300932 - Image 4](https://m.media-amazon.com/images/I/81zga-4-xbL.jpg)
![HABA Karuba Board Game 300932 - Image 5](https://m.media-amazon.com/images/I/810H4UMLfEL.jpg)

## Questions & Answers

**Q: So after reading reviews, could someone just mimic someone else's turns, thereby tying them every game?**
A: You can but why would you?  See, copying everyone else is saying you think they placed the tile 100% efficiently.  Everyone thinks differently so everyone will make slightly different choices.  Then, once you have a few tiles that are different the whole way you play the tiles will vary greatly from other players.  Plus you have to trash a tile to move and people will trash tiles others will use.  Someone would have to be a straight up jerk to just copy others plays.  :

**Q: Did you get the English version? They sent me the German version.**
A: Yes...I received the English version.  It has a multi-language rule book.

**Q: What determines which tile gets placed? 1-36... roll a d36? Take turns choosing?**
A: all players except the lead player (who remains the lead through out the game), organizes their tiles face up so they can see the numbers.  The lead player has their tiles face down and mixed.  The lead player will choose a tile and call out the number.  All played take the tile with that number and  places it on their board following basic placement rules.  Enjoy ! 
Boardgamegeek (BGG) site a great resource for all games (board, card, dice, etc) -  i have no financial benefit from this site, this an unsolicited plug.

**Q: Can two people play this enjoyably?**
A: Yes very much so. Since each board is independent and how you build your paths is all in how you want to try to get your explorers to the temples it scales well with two people. In fact the first time I played it was at a friends house with two people. Soon as I played it I came homeAnd ordered it on amazon. Teaches easy for new people and plays in 45ish minutes. My wife and I will play some times when the kids are in school. It is easily one of our favorites. Hope that helps

## Customer Reviews

### ⭐⭐⭐⭐⭐ ... games with more family orientated titles that can be enjoyed by young and old alike
*by O***N on 29 August 2017*

HABA games have been slowly augmenting their slew of kids games with more family orientated titles that can be enjoyed by young and old alike. Last time I checked out their simple yet effective push your luck dice game Spookies. This time we’re continuing the theme of simplicity with Karuba, and elegantly designed tile-laying game that surprised me with just how addictive it becomes. The premise is a simple one; a team of adventurers gets dropped off on the beach of a mysterious island and set off through the thick jungle to hunt for treasure, their ultimate goal being to hack through the dense foliage so that they can ransack ancient temples, all in the name of fortune and glory (hint, hint at future review.) To do this you’re going to lay down tiles on a grid o form paths in a fast-paced strategy game, racing against other players to snag the loot first. The faster you get there the more points you earn. Simple. Setup is a breeze; each player is given their own board that will be used to control their expedition. They’re also given a set of four temples and four adventurers, and players take turns choosing where these will be placed, with temples along the top and right jungle areas, and adventurers on the left and bottom beach zones. When a location is decided upon all players must place their respective color of temple and adventurer on the same location on their board, thus everybody starts with an identical layout. The only limitation when setting up the pieces is that temples and adventurers of the same color must have at least three spaces between them. After that the plastic diamonds and chunks of gold are put in the centre of the table where everybody can easily reach them, and the cardboard temple treasures are also laid out within reach. Finally there are the tiles; each player gets 36 of these tiles that have pictures of trails on them, from simple straight lines to corners to the valuable crossroads that can join your network of trails together. One player takes his or her set of tiles and shuffles them up so they’re nice and randomized, and then creates a draw pile next to their board. All the other players take their tiles and lay them out around their board in order based on the number displayed on them. A round begins with the player who has the stack/s of tiles in front of them drawing one from the pile. Once the first player has drawn a tile they call out the number the other players then look for the matching digit in their supply so that everyone is holding the same square of card, at which point they have a choice to make; either they can lay the tile down on their board in a bid to forge paths to the temples, or they can spend the tile to move along already created paths, battling through the dense jungle to find treasure. When placing a title the only rules are that it must be placed onto a free space on the board, and the number must always be on the top left-hand side, so you can’t rotate tiles, forcing you to work with whatever you’ve been given. The goal is to create a path so that each adventurer may reach their correspondingly colored temple, with junctions allowing them to change direction. Thus a blue adventurer must head for the blue temple, and so on. The catch is that whomever gets to a temple first snags the full five points, while slower players earn less, all the way down to just two points, with the spread being based on how many people are sitting around the table. A two player game, for example, uses the 5 point and 3 point treasures. It’s a frantic race, then, to reach the temples first and score the biggest haul. To move your small squad of adventurers you need to spend a tile rather than choosing to place it on the board, at which point you count how many exits that tile has on it and move one adventurer that many spaces forward, obviously following the paths you’ve crafted. You don’t need to use all the movement points, though, so you can just walk forward a single tile if you wish. But why would you ever do that? Why waste valuable movement if you’re racing every other player at the table? The answer, of course, is sweet, sweet loot! Many of the tiles have a picture of either a diamond or a chunk of gold on them and when they’re placed on the board a physical plastic diamond or piece of gold is put on top of it. Diamonds are worth one point and gold two, but they can only be collected when you end your move on the tile, so to pick them you might have to forgo advancing toward a temple at full speed. Karuba strikes that beautiful balance between being simple to learn thanks to its straightforward mechanics while also giving the player plenty of important decisions to make along the way. A game of Karuba frequently starts very similar with players placing down their tiles in almost identical spaces, but strategies quickly diverge as folk begin to prioritize differently. One might begin building an elegant web of paths designed to ensure they make it to all four temples while snagging a few diamonds and hunks of gold along the way, carefully judging where they think crossroads and other tile types need to go on the board. The player across the table, though, might decide to simply make a dash for one or two temples using the most direct route possible, only vaguely considering the need for other trails later on in the game. This mad dash, though, might make the first player reconsider their own strategy as they worry about losing those early points and might adopt a more straight line approach as well, racing for those targeted temples, or maybe they’ll change tactics and start heading for the other temples to secure those, or perhaps they’ll just continue with their more thoughtful approach, thinking that making sure they can snag treasure from all the temples will pay off better than just racing for one or two and potentially screwing themselves in the process. You might think that boxing yourself in or somehow making it some one or more adventurers can’t access their respective temples would be an act of supreme stupidity, and you’d be absolutely correct, yet somehow it’s surprisingly easy to do in the heat of the game as you get caught up in placing a piece that helps one path but that leaves you frantically building a huge detour for another or leaving you stuck altogether. Tactics continue to change as some folk move their characters early and others wait. Some people like to build their paths by connecting one tile to another, while other players piece theirs together more haphazardly. Some will sacrifice speed to grab diamonds and gold, and others will just run for the temples. There’s a lot of flexibility within Karuba which stops it from becoming repetitive, as does the very fast playtime. Even when you’re waiting for other players to place their tiles you can be considering your board and analysing theirs, and a single game usually only lasts 20-40 minutes. And that makes it downright addictive. Tiles are placed onto the board with a satisfying click that stems from the quality card, and with the game moving along at such a brisk pace it was perfect for a light evening’s entertainment. Kids and adults alike seemed to love it, too, easily grasping the rules and setting to work solving their own little puzzle. Which is exactly what Karuba is; it’s light on actual player interaction, rather it’s all about solving the puzzle set out before you, using the random pieces you acquire to slowly build a path toward victory. The race going on between players is what keeps things intense, but you do have to be careful that people don’t become too absorbed as you’ll find folk hunkering down over their board and the table going silent, only the occasional grunt of frustrating to be heard amid the furtive glances at other boards to see who is doing what. It’s like playing a solo game at a table with people playing the exact same solo game, so you do need to work a little to keep conversation flowing. That doesn’t hurt this truly excellent title, however. It’s genius is its sublime simplicity; there’s just two things to ever consider, whether you should play a tile or ditch it to move a guy. That’s it. It can be taught so quickly, and yet from this very basic set of rules stems a continuous stream of decisions for the players to make that feel important. Every match feels different depending on the chosen layout of temples and adventurers, and the drawing order of the tiles, and watching how everyone tackles solving the puzzle is a pleasure. The game ends when everyone has successfully made it to a temple, or when the 36 tiles run out, creating a ticking clock that must always be heeded. Numerous times I witness other players, and indeed myself, essentially run out of time, forcing us to make a dash with a few adventurers and accept that other ones weren’t going to make it in time. This stemmed from failing to play well earlier by spending tiles that weren’t absolutely vital to move. This encourages better forward planning and carefully keeping an eye on how many tiles are left and what sort of paths they offer. To my surprise the also got the coveted Mum Seal of Approval. My mother is hardly a big board gamer, but she took to Karuba like a fish to water, the puzzle element appealing to her love of point and click videogames. Complementing that award is my Niece’s Seal of Approval, too, as she found it easy to learn and enjoyed playing it, even if attempting to plan out routes was a tad difficulty for her 7-year old mind to cope with at times. This just goes to prove that HABA have succeeded in making a perfect family game in Karuba, something which everyone can enjoy sitting around the table and playing. The components are also absolutely solid. The artwork is a little generic, but the player boards are made of a pleasingly thick card, as are the tiles, which get placed down with an incredibly satisfying click. The tokens are thick too, and the physical diamonds and chunks of gold are a nice touch. Finally the temples and adventurers are all made of wood, and like the tiles have a satisfying click when being placed on the board. Never underestimate the power of a simple, satisfying little sound like that. With almost no problems to speak of it and such glowing praise is it any wonder that I’m more than willing to whack a full recommendation at the end of this review? Nope. Karuba truly is a gem of a game and has become a fast favorite among my family. It is elegantly designed, easy to learn and yet pleasingly cerebral without being stressful or overly challenging. It’s the perfect balance, really, and I have no doubt you’ll love it, too.

### ⭐⭐⭐⭐⭐ Highly recommended game for the whole family
*by B***N on 1 March 2017*

An absolutely fabulous game, that I'm able to play with the whole family. My 5 and 7 year old have asked to play it every day since we first introduced it to them - it's such a simple game but with a lot of strategy, and the simultaneous play makes it tremendous fun. Lovely design and high quality pieces make up a really high quality board game from Haba.

### ⭐⭐⭐⭐⭐ Another great game of the modern era
*by M***M on 4 February 2017*

Great game either with or without kids simple concept very well executed. even though 1 person calls out the tile numbers from a blind draw. it is uo to each player where they put them on their own board to complete the routes simple enough for 6+ age but enough strategy involved to make the older player think about what they are doing

## Frequently Bought Together

- HABA Karuba - Jungle Adventure Tile Placement Family Puzzle Game - Exciting Family Games & Kids Board Games Ages 8-12 (Made in Germany)
- Sushi Go - The Pick and Pass family Card Game from Gamewright, great for 2-5 players aged 8 and up
- Blue Orange Games Kingdomino Award Winning Family Strategy Board Game, 2-4 players

---

## Why Shop on Desertcart?

- 🛒 **Trusted by 1.3+ Million Shoppers** — Serving international shoppers since 2016
- 🌍 **Shop Globally** — Access 737+ million products across 21 categories
- 💰 **No Hidden Fees** — All customs, duties, and taxes included in the price
- 🔄 **15-Day Free Returns** — Hassle-free returns (30 days for PRO members)
- 🔒 **Secure Payments** — Trusted payment options with buyer protection
- ⭐ **TrustPilot Rated 4.5/5** — Based on 8,000+ happy customer reviews

**Shop now:** [https://www.desertcart.gr/products/48995383-haba-karuba-board-game-300932](https://www.desertcart.gr/products/48995383-haba-karuba-board-game-300932)

---

*Product available on Desertcart Greece*
*Store origin: GR*
*Last updated: 2026-07-25*