---
product_id: 17756498
title: "Ncaa Gamebreaker 2000: Playstation 1"
brand: "989 studios"
price: "€ 43.01"
currency: EUR
in_stock: true
reviews_count: 4
url: https://www.desertcart.gr/products/17756498-ncaa-gamebreaker-2000-playstation-1
store_origin: GR
region: Greece
---

# Ncaa Gamebreaker 2000: Playstation 1

**Brand:** 989 studios
**Price:** € 43.01
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** Ncaa Gamebreaker 2000: Playstation 1 by 989 studios
- **How much does it cost?** € 43.01 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.gr](https://www.desertcart.gr/products/17756498-ncaa-gamebreaker-2000-playstation-1)

## Best For

- 989 studios enthusiasts

## Why This Product

- Trusted 989 studios brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Description

Product description








Whoa Nellie!- 114 Division 1-A teams, 60 classic teams and college bowl games- NEW CAREER MODE -- Recruit "Blue Chips" while climbing the coaching ladder- Keith Jackson with the play-by-play and analysis- NEW -- Download Seniors to the NFL GameDay 2000 draft- Extensive Stat tracking, All-Conference awards and the Heisman Trophy- NEW -- UCLA Head Coach Bob Toledo designed team specific playbooks












Review








At first glance, NCAA Gamebreaker 2000 might not look or sound too different from last year's game, but once you sit down and play the game for any length of time you'll realize that the design team beefed up the game's features and its authenticity. This higher level of authenticity is demonstrated by the game's plays, which were designed by Bob Toledo, head coach of UCLA and Pac-10 coach of the year. The plays themselves are quite different from anything you'd find in a NFL licensed game, even Gameday 2000. The unique plays are a nice change of pace for anyone who has played countless NFL games with the usual plays and formations we've seen a hundred times.  Whether you like the plays or not, Gamebreaker 2000 has a play editor that among other things lets you assign routes to all your receivers. The play editor is fairly intuitive and comprehensive, although it's pretty structured, so it won't let you do anything too crazy. If you enjoy making plays in the play editor, then the new career mode might be right up your alley. This feature lets you test your skills as a coach at a small school. You'll help build that team up and play the season. Also, depending on your team's accomplishments in the area you coach, you could get a promotion or a better job offer from another school. However, if your team falls short at the end of the season you could get fired. This new feature is interesting and in-depth, and it will surely hold the attention of hard-core simulation fans who enjoy added extras like this for quite some time. Casual fans who simply enjoy the game's fast-paced action will probably try this once and quickly dismiss it. Other GM-type options include creating players and a playbook. In addition, once you get through the season, you can transfer your graduating seniors via a memory card to your roster on NFL Gameday 2000.   The recruiting feature is also back and is very similar to the one in last year's title. You can pick through the list of players and select those who look as though they could be the best candidates for the position. It's not quite as in depth as the feature in Electronic Arts' NCAA Football 2000, but it gets the job done.  One of the most unnecessary new additions to Gamebreaker 2000 is the celebration and show-off animations. Right after a play is complete you can celebrate, show off, or hurry to the huddle. I can understand the option to celebrate after a good play, but to be able to do it after every play - even when you throw an incomplete pass - is kind of odd. Sure, the ability to do this doesn't detract from the game, but it does seem kind of silly. The one thing that I can't understand is why the game has the show-off button, the show-off animations aren't that different from the celebration animations, and the refs call unsportsman-like conduct on you every time, costing you fifteen yards. As with any good multiyear football game, the AI has to be improved from year to year, and the designers of Gamebreaker 2000 did just that. The offensive-line blocking and defensive coverage is a little smarter, and the computer doesn't let your players get too far away from the defenders , making you work a bit harder to complete a pass. On defense, it seems as though your cornerbacks have a tendency to be in just the right place more often than not to get a pick. Overall, the AI seems a little quicker and smarter, although for experienced players of NCAA Gamebreaker 99, the computer won't seem that difficult. Also, a lot of the plays that had holes in them last year have either been removed or tweaked. The gameplay and control are mostly the same as last year's model, which is great since the total control passing and running game of NCAA Gamebreaker 2000 is still one of the most exciting and fun systems of any football game. In addition to this, the ability to choose whether you want to play the game with advanced or simplified controls is great. You're given the option when you're first learning the basic control scheme so you can have a chance to familiarize yourself with the game and bust off some moves without having to learn too much. Then, once you're comfortable, you have the ability to switch to the advanced controls for more precise control. Overall, the control doesn't feel that much different from last year's version; it just feels as though it's a little tighter and more in sync with some of the animations.  Visually, NCAA Gamebreaker 2000 is a little cleaner than the last game. The collision detection of the players could still be better, since the players are constantly walking through and into each other. While it doesn't bother me much post-play, I find it terribly frustrating during the action - especially when tackling. The only other thing that still bothers me about the game is that the players still look as though they're sliding atop the turf while juking. While the clipping and turf sliding are bothersome, they don't really detract from the otherwise smooth and bright graphics of Gamebreaker 2000.  In the audio department, the game seems on par with last year's title. Keith Jackson provides the play-by-play calls, which are still fresh and keep up with the action quite well. The sound effects, crowd sound, and accompanying ambient music really add to the whole college-football atmosphere.  In the end, Gamebreaker 2000 is a decent improvement over last year's title. Casual fans may not notice all the little nuances, plays, and animations, but fans of the Gamebreaker series surely will. --Ryan Mac Donald --Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction  in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review

## Features

- Platform: Sony Playstation
- ESRB Rating: E - Everyone

## Images

![Ncaa Gamebreaker 2000: Playstation 1 - Image 1](https://m.media-amazon.com/images/I/91x-wjgHU+L.jpg)
![Ncaa Gamebreaker 2000: Playstation 1 - Image 2](https://m.media-amazon.com/images/I/81+hj0CcuKL.jpg)

## Customer Reviews

### ⭐⭐⭐ 







  
  
    Good game, worth the money, but not great.
  

*by M***E on Reviewed in the United States on October 1, 2000*

First off, the game itself is pretty good. My problems with it are mostly in documentation. I don't know why, but there's a widespread gaming philosophy that the manuals need not have all the controls listed. I can see that for a game like Mortal Kombat, where finding the hidden controls is half the fun, but in a football game this is just unnecessary irritation.The controls I'm talking about are things like making the QB spike the ball to stop the clock, or kneel down to run the clock out and end the game. I've lost two games now because I've had to call a running play instead of a kneel down, and my running back fumbled. The player recruitment section is also barely documented in the manual, making it quite difficult to recruit the players you want. Another thing that is badly documented is the player creation section. Selecting different degree majors increases and decreases player stats, but this is not covered anywhere in the manual and it is not intuitive. Since the cover says "make a walk on that can dominate the game" I tried it, and was able to create a running back with an overall stat of 74. Unfortunately, all the running backs already in the game had stats of 80 or better, so there's no domination there.HEY! 989!! THIS IS A PART OF THE GAME, WHY DON'T YOU PUT IT IN THE DARN MANUAL?!?!The announcer's sayings are also badly programmed. A number of times it's called the wrong defense ("Nebraska showing the nickel package." when I'm in a 4-3 is an example.) and his sayings get annoying after you've heard them a few times, since they're repeated three or four times a quarter.One of the things that I found to be outstanding with this game is the sportsmanship. Every time you make the poor decision to "show off" you will be penalized for it. The REAL NCAA should follow those guidelines once in a while. (And so should the NFL.) There are also numerous cutscenes of players shaking hands after the game, or helping one another up after a hit. I like this, because I coach youth football, and I have to teach my players what good sportsmanship is a lot of the time.The interface is easy to use, but it can be difficult to read the offensive formation because most of the camera angles give you a tackle to tackle view from behind the offense. It's also a little tough to figure out what player you want to control on defense. Some of the man to man defenses against certain offenses cause the defenders to line up in odd locations, an it can be difficult to determine which one was the blitzing linebacker, and which was the corner trying to cover a running back.I'd recommend you get it if you like college football.

### ⭐⭐⭐⭐ 







  
  
    Whoa Nellie! The Game's Rumblin' & Bumblin' Into the Endzone
  

*by C***K on Reviewed in the United States on July 31, 2000*

This is one entertaining college football game.  It has a lot of nice touches added to it, making it a good game.It is fairly easy to control the players, and the total control method let's you do it all.  There seem  to be a lot more plays to choose from this year, making it very realistic.  The graphics are of high quality, and Keith Jackson doing commentary is an  added bonus.  I really like all the stadiums, and the weather feature is  pretty nice as well.  This game pretty much has it all.Overall, it's a  pretty decent game that is a lot of fun to play, and it's very  offensive-minded.  You will enjoy it, especially if you are a college  football fan.

### ⭐⭐⭐ 







  
  
    Not what I expected.
  

*by A***R on Reviewed in the United States on May 27, 2002*

While the NFL Gameday series is improving rapidly, NCAA Gamebreaker is basically just the same old tired game. It is basically identical to last year's, and NFL Gameday 2000 is a much better game. It is still fun, and there is some good gameplay, but there is ot enough improvement to make this worthy of a purchase.

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*Product available on Desertcart Greece*
*Store origin: GR*
*Last updated: 2026-03-12*