---
product_id: 14315075
title: "Gamify Your Classroom: A Field Guide to Game-Based Learning (New Literacies and Digital Epistemologies)"
brand: "matthew farber"
price: "€ 126.34"
currency: EUR
in_stock: true
reviews_count: 12
url: https://www.desertcart.gr/products/14315075-gamify-your-classroom-a-field-guide-to-game-based-learning
store_origin: GR
region: Greece
---

# Gamify Your Classroom: A Field Guide to Game-Based Learning (New Literacies and Digital Epistemologies)

**Brand:** matthew farber
**Price:** € 126.34
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** Gamify Your Classroom: A Field Guide to Game-Based Learning (New Literacies and Digital Epistemologies) by matthew farber
- **How much does it cost?** € 126.34 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.gr](https://www.desertcart.gr/products/14315075-gamify-your-classroom-a-field-guide-to-game-based-learning)

## Best For

- matthew farber enthusiasts

## Why This Product

- Trusted matthew farber brand quality
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## Description

Gamify Your Classroom: A Field Guide to Game-Based Learning (New Literacies and Digital Epistemologies)

## Images

![Gamify Your Classroom: A Field Guide to Game-Based Learning (New Literacies and Digital Epistemologies) - Image 1](https://m.media-amazon.com/images/I/61XZ6S6kjdL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ 







  
  
    A book for both, Educators and Game Designers!
  

*by P***C on Reviewed in the United States on June 29, 2015*

Teachers and Educators wanting to learn about Game-Based learning will benefit greatly from this book. The author does a wonderful job of compiling large amounts of tips, ideas, knowledge, and resources. The book is very comprehensive as it covers a vast array of topics. At the end of every chapter there are small lists of Lesson Plan ideas, Games, and Resources.Game Designers will also benefit greatly from the book, even if their focus is not on games that teach or provide learning experiences, the book includes many useful bits of information, tips, and resources for making games effectively fun and engaging. In particular, the games listed as examples of successful games can serve as inspiration and reference in what works and what doesn't.As an educator and member of a family of teachers, and as father of two game designers, I have found this book to be very helpful and inspirational.

### ⭐⭐⭐⭐ 







  
  
    I found it a useful read for my own classroom
  

*by E***D on Reviewed in the United States on August 16, 2015*

This has recent research and a lot of experience gathered together in one book.  I found it a useful read for my own classroom.  It offers strong explanations about gamifying a classroom, has tons of resource links, and brings in interviews with current specialists in the field.  While I found this book helpful, I wish there was more information about planning and starting the gamification process.

### ⭐⭐⭐⭐⭐ 







  
  
    Wonderfully clever and refreshing approach to using games in the ...
  

*by J***U on Reviewed in the United States on September 17, 2015*

Wonderfully clever and refreshing approach to using games in the classroom. I am a board game designer focusing solely on science games for the classroom. I gleaned much insight from Mathew's exhaustive examples, and academic approach to the topic!

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*Product available on Desertcart Greece*
*Store origin: GR*
*Last updated: 2026-03-14*