---
product_id: 1208362
title: "The Legend of Zelda: Ocarina of Time 3D"
brand: "nintendo"
price: "€ 68.41"
currency: EUR
in_stock: true
reviews_count: 7
category: "Nintendo"
url: https://www.desertcart.gr/products/1208362-the-legend-of-zelda-ocarina-of-time-3d
store_origin: GR
region: Greece
---

# Enhanced 3D graphics & textures Revamped 3DS controls & gyroscope Touchscreen Ocarina interface The Legend of Zelda: Ocarina of Time 3D

**Brand:** nintendo
**Price:** € 68.41
**Availability:** ✅ In Stock

## Summary

> 🌟 Relive the Legend in Stunning 3D – Your Heroic Journey Awaits!

## Quick Answers

- **What is this?** The Legend of Zelda: Ocarina of Time 3D by nintendo
- **How much does it cost?** € 68.41 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.gr](https://www.desertcart.gr/products/1208362-the-legend-of-zelda-ocarina-of-time-3d)

## Best For

- nintendo enthusiasts

## Why This Product

- Trusted nintendo brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Helpful Hint Movies:** Never get stuck with built-in hint movies that guide new players through tricky puzzles and quests, ensuring you stay ahead of the game.
- • **Replay Boss Battles:** Sharpen your skills by revisiting boss fights and beating your best times in this adrenaline-pumping feature.
- • **Immersive 3D Adventure:** Experience Hyrule like never before with stunning stereoscopic visuals that bring every corner of the kingdom to life.
- • **Master Quest Challenge:** Unlock the ultimate test of skill with the Master Quest mode, doubling your gameplay with mirrored dungeons and tougher puzzles.
- • **Intuitive Touchscreen Gameplay:** Seamlessly play the iconic Ocarina and manage your inventory with the innovative touchscreen interface designed for effortless control.

## Overview

The Legend of Zelda: Ocarina of Time 3D is a masterfully refined remake of the all-time classic, optimized for the Nintendo 3DS. Featuring fully revamped 3D graphics, touchscreen-enabled Ocarina play, gyroscopic aiming controls, and new gameplay modes like Master Quest and boss challenge rematches, it offers both nostalgic fans and newcomers an unparalleled adventure through Hyrule. With enhanced visuals, intuitive controls, and helpful hint systems, this edition elevates the timeless epic to a must-have portable experience.

## Description

The Legend of Zelda: Ocarina of Time 3D takes the best-reviewed game of all time for a brand-new experience. Now in 3D all of the graphic textures and colors have been vastly improved, taking advantage of the considerable graphic power of the Nintendo 3DS system. This game tells the epic story of Hyrule and Link™, Zelda™, and Ganondorf in remarkable depth and gives context to the many tales of their struggles. As such, this title represents a perfect entry point for players new to the Zelda franchise. Phenomenally Improved Graphics Beyond even the incredible 3D effect, every graphic texture and character model has been lovingly built from the ground up to create the most dynamic and vivid vision of Zelda’s kingdom yet. This is Hyrule as you’ve always imagined it. Playing the Ocarina Link needs to play the eponymous Ocarina of Time many, many times over the course of the game. This involves a specific series of button presses to play one of the twelve songs in the game. In the original title, you would need to assign the ocarina to an item slot, then likely review the button prompts to your song, then play them from memory. The Nintendo 3DS version has the ocarina constantly available on the Touch Screen, and playing with the button prompts for each song right in front of you. Enhanced Game play While the greatest care has been taken to preserve the classic game play and story, a number of new features make this the definitive version of this extraordinary game.Plays on Nintendo 3DS systems sold for the Americas only

Review: A stellar refinement of one of video gaming's highest pinnacles - The Legend of Zelda: Ocarina of Time , is truly a special game. It is one of those rare treats in an artistic medium for which the universal praise and superlatives are entirely true no matter what angle you look at it from. Very few would argue against Ocarina of Time's greatness, or its lasting impact on the industry as a whole, and the fact remains that even after all these years since its release, it still reigns supreme as the world record holder for highest rated game in history. To attempt to remake such a classic masterpiece is a very daunting task indeed, but developer Grezzo, under Nintendo's watchful eye, did just that. The question is, is the remake worthy of the original's name? In short, yes, yes it is. This, to me, is the shining example of what remakes should be, but allow me to go into greater detail to explain why I think this. Full Disclosure: The Legend of Zelda series is my favorite franchise in video games (a hobby I consider my favorite pastime). It is no stretch to say that Ocarina could very well be the greatest video game ever made thus far in the relatively young entertainment medium. The incredibly epic story of good versus evil, the compelling characters, the masterful gameplay, the beautiful art design, the iconic music, the sheer variety and amount of excellent content, the majesty and mystery of exploring the massive (at the time of its release, anyway) world of Hyrule, Ocarina had it all, and honestly, it still does. You could play this today in its original format and despite its age, you'd still get a masterpiece (as evident by its popularity on the Wii Virtual Console). I make no apologies for my belief in these statements, and I stand by them. Obviously, when considering how to rate a remake, you first have to consider the backbone of the package by analyzing the original works being remade. Ocarina 3D has one of the best games ever to work with, so no problems here. Second, you have to consider what work went into the game to qualify it as a "remake" AND if it benefits the original work enough to warrant a remake treatment. How does Ocarina of Time 3D fare in that regard? Back in 1998, Ocarina of Time was groundbreaking in many ways as a 3D adventure game, but one of the most striking examples of this were in its visuals. If you play the original today, you'll obviously notice Ocarina has aged pretty horribly, despite the timeless art design, gameplay, music, story, etc. Graphically, Ocarina needed a facelift, and this 3DS remake does just that masterfully. From character models/animations to structures to textures, literally everything was remade from the ground up visually. Grezzo's goal in remaking the visuals was to finally channel the exact art design that was originally conceived, seen through the original official concept/promotional art for the game. That been said, rather than being the detailed, adult graphic novel style of Twilight Princess , OoT3D is more like a vibrant, colorful stylized comic book/anime. Is that bad? By no means! It's more a matter of taste. Personally, I think this game is absolutely gorgeous! The 3DS is essentially a portable Gamecube in terms of graphical capabilities, so imagine that kind of power channeling the original epic concept and promotional art for Ocarina and you have a pretty good idea what you're looking at here. If you don't think the difference between the original and this is much, I dare you to say so after looking at videos and screenshots of them side-by-side. Yes, in terms of visuals, Grezzo nailed it with this remake! To play Ocarina with the visuals it was always intended to have before but couldn't because of hardware limitations is reason enough alone to warrant a purchase, but that's not all Ocarina 3D has going for it visually. Another visual treatment that this remake got was one that only the 3DS could offer: 3-D (duh). In all honesty, this is one of the better examples of stereoscopic 3-D on the 3DS. I actually found myself playing the game with the 3-D slider all the way up most of the time, and viewed it as an essential aspect to the experience, something I did not expect going into it. That 3-D effect really lent this feeling of organic life to the game, and helped Hyrule truly feel like a living, breathing world. As gimmicky as that all may sound, it's very true in this game's case. Nintendo did a great job making this a showpiece for the 3DS' three-dimensional capabilities. The only problem I ever encountered in this area was image ghosting in places where there was very high contrast, but that's more of a criticism of the 3DS' screen system and not this game. Koji Kondo's work as the main composer in Ocarina of Time is unrivaled in terms of iconic, brilliant music in a game. To this day, Ocarina's music is required listening for any fan of Nintendo, Zelda, video games, you name it. That been said, they did not rock the boat when handling the soundtrack for this game. The music was remastered, but plays pretty much unaltered in any way from the original (per Kondo's request). It's fun to take in the sound/music design in this game, as the original was pretty groundbreaking in this way. For example, the Hyrule field theme would change in pace and instrumentation depending on circumstances, which is something we take for granted today, but back then it was amazing. It is still impressive today. Grezzo's treatment of the audio was extremely respectful, upgrading and refining without altering, and as a massive fan of Zelda, that is exactly what I wanted. The controls are as intuitive and satisfying as ever, and in some areas may actually be better than the good ol' N64 "pitchfork" set-up, which always worked so well. The lower touchscreen on the 3DS is utilized to great effect, making looking at the map, changing equipment and gear, changing the view to first-person, talking to Navi, using two of four item slots, and playing the Ocarina, all smoother and more accessible. Otherwise, the action buttons are masterfully mapped on the 3DS' button layout, no complaints there. I DID find my hand cramping after extended play due to the button placement for z-targeting and shield usage, but that's more criticism of the slick, compact 3DS itself. This 3DS hand grip helped *immensely* in that way (and if you have a 3DS XL , then I highly recommend this grip ). You also have the option to use the 3DS' gyroscopic capabilities to aim things like your bow that feels really good to use, but that often means losing the 3-D effect, so there is a trade-off there. To summarize, this remake is, in my opinion, the best version of one of the best video games ever made. It makes substantial upgrades to the original in its visuals, 3-D implementation, audio remastering, controls, as well as the inclusion of the Master Quest (a game that plays the same as the original, except that it is mirrored and the temples/dungeons are very different and much harder, as a challenge to Ocarina veterans). The fact that this new portable version of one of the most revered games ever channels the spirit of the original so perfectly while still feeling brand new again is pretty amazing. In my opinion, that is everything a remake should be, and is exponentially better than the hideously lazy cash grab opportunities that comprise most remake/rerelease/port efforts, but in all honesty, this isn't really a "remake." No, it's more of a respectful refinement. You can tell that the developers were constantly cognizant of the massive shoes of the original, and so refined all that had aged and respectfully left untouched all that makes this game so timeless, and timeless it most certainly is. It is just as good now as it was all those years ago, and is a game that would be worth buying the 3DS for alone. Yes, Ocarina of Time is indeed one of the greatest games ever made, but here's what you maybe didn't expect: Ocarina of Time 3D actually refines and revitalizes this timeless masterpiece. Buy it, save the beautiful kingdom of Hyrule once again, and become the destined Hero of Time.
Review: A First Class Remake of an Iconic Zelda Adventure - I've heard a lot of belly-aching about the 3DS being bombarded with "ports" of old games, but from what I've seen that is mostly not true. Ocarina of Time 3D (along with Star Fox 64 3D) is a remake in the sense that Pokemon Heartgold and Soulsilver were remakes; although the revision is faithful to the point of replicating most of the original version's flaws, the graphical and control upgrades are so significant that in good faith one cannot merely label it a "port." It isn't. The game itself is the same, but the control scheme and menu navigation are very different for this dual-screen handheld console, and ALL of the graphics in this title have been updated and given the 3D treatment. Although the 3D effect is nice (particularly when you are looking across an open field or there are dust/particle effects), it isn't central to game-play and doesn't have the depth that other original titles for the 3DS have. This makes sense as OoT wasn't designed with stereoscopic 3D in mind. I still played the vast majority of this title with the 3D slider turned up because the development team did an excellent job with the effect. The graphical revisions in particular are very noteworthy. This looks like a graphically impressive Gamecube or Wii game. Backgrounds, which were previously very flat and static have been given depth and detail. Character models are much more rounded, without all of the sharp angles that proliferated in the N64 title. The graphical update particularly shines when it comes to faces and character models, though. Link's polygonal form and strange looking face are no more: this looks more like the version of Link seen in Twilight Princess in terms of the level of detail. Other background characters look similarly impressive. Controls and menu navigation are much easier than they used to be. One useful addition is the gyroscopic controls when Link is aiming something. Switching out items is no longer as laborious a task as it was in original. And a change made in item assignment, with the iron boots in particular, make the dreaded Water Temple a much more pleasant experience. I haven't noticed many changes to the actual game itself. There is now a helpful map feature in the aforementioned Water Temple that allows you to easily reference which rooms change the water level on each floor. Also included is a new structure that allows you to see 'visions' of what awaits you in your quest, essentially throwing you a bit of a bone if you're completely baffled about what to do next. I can't make any comments on the changes in the included Master Quest version of the game as I never played the original Master Quest on the original Gamecube. Its inclusion here does significantly affect the length and replayability of this title, though. Annoyances with the original remain, of course. The game's wonky save system is still there, along with the unforgiving way you're treated if you manage to lose all of your lives to a temple's boss (I can't tell you how many times I had to traverse the entire length of the Shadow Temple because Bongo-Bongo kept killing me). Autolocking on enemies (so revolutionary for its time) is still a troubled and error-prone experience, and the game's substandard camera issues remain. Although the changes from the original aren't as drastic as those in-between, say, the original Resident Evil on the PS1 and REmake on the Gamecube, they are still fairly major, and if you enjoy Zelda games AT ALL this is a wise investment. Especially if you never had a chance to play the Master Quest version of this game before this remake. This is highly, highly recommended, and is one of the best games on the 3DS.

## Features

- Touch-screen accessibility: With a revamped interface designed to take advantage of the Nintendo 3DS system&#8217
- Motion control: new feature for first-person mode is that, in addition to using the Circle Pad to look around
- Hint movies: New to the game and great for new players will welcome the hint-movie system, which will give them a glimpse of the future
- Boss Challenge: After beating each boss, you can relive that fight and try to improve your time. Once you defeat all eight bosses
- Master Quest: Once you’ve completed the game, you gain access to the Master Quest, a challenge for even the most dedicated player

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B003O6E800 |
| Best Sellers Rank | #9,893 in Video Games ( See Top 100 in Video Games ) #325 in Nintendo 3DS & 2DS Consoles, Games & Accessories |
| Customer Reviews | 4.7 4.7 out of 5 stars (2,686) |
| Date First Available | April 12, 2011 |
| Department | All Ages |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.6 ounces |
| Item model number | 45496741556 |
| Language | English |
| Manufacturer | Nintendo |
| Product Dimensions | 4.88 x 0.59 x 5.39 inches; 1.6 ounces |
| Rated | Everyone 10+ |
| Release date | June 19, 2011 |
| Type of item | Video Game |

## Images

![The Legend of Zelda: Ocarina of Time 3D - Image 1](https://m.media-amazon.com/images/I/718PDZjd8nL.jpg)

## Questions & Answers

**Q: Why is the price on this inflated? Up until a few days ago could get it at BB for $39.99**
A: Not too long ago the online retailer Play-Asia reported that Nintendo had ceased production of physical copies of Ocarina of Time 3ds. Soon afterwards several video game websites started reporting the same thing using Play-Asia as their source. Whether this is true or not (Play-Asia seems to be the only one that is claiming this) the common belief is that yes, Ocarina of Time's physical cards are no longer being made and have become collector's items. That's why the price has gone up. If it turns out to be just a rumor then I'm sure the price will drop back down to 39.99, but if not... well, I suppose the digital version is still available for 39.99.

**Q: Can you play this game on a 2ds?**
A: Yes, this game and all other 3ds titles are compatible with the 2ds. They are basically the same system, the 2ds just does not have the flip screen.

**Q: Is there a 2nd Quest after beating the game once?**
A: After you beat the game you unlock a mode called Master Quest. The story is the same in Master Quest, but the entire world is mirrored, you receive double the amount of damage, item locations & puzzles are different, and enemies are harder & rearranged in different positions. Here is a video of it:https://www.youtube.com/watch?v=i7TfxJDikqo&list=UUGIY_O-8vW4rfX98KlMkvRg

**Q: Why is the game suddenly so expensive? At the time of writing this, the game is currently $54. Is the game suddenly rarer, hence the overprice?**
A: I wouldn't think so, but its all about supply and demand the lower the supply the higher the demand for the game. The game itself is a classic with upgraded graphics so a lot of the customers have probably bought the older version on the Nintendo 64 or have played it at one time or another.

## Customer Reviews

### ⭐⭐⭐⭐⭐ A stellar refinement of one of video gaming's highest pinnacles
*by R***A on December 16, 2011*

The Legend of Zelda: Ocarina of Time , is truly a special game. It is one of those rare treats in an artistic medium for which the universal praise and superlatives are entirely true no matter what angle you look at it from. Very few would argue against Ocarina of Time's greatness, or its lasting impact on the industry as a whole, and the fact remains that even after all these years since its release, it still reigns supreme as the world record holder for highest rated game in history. To attempt to remake such a classic masterpiece is a very daunting task indeed, but developer Grezzo, under Nintendo's watchful eye, did just that. The question is, is the remake worthy of the original's name? In short, yes, yes it is. This, to me, is the shining example of what remakes should be, but allow me to go into greater detail to explain why I think this. Full Disclosure: The Legend of Zelda series is my favorite franchise in video games (a hobby I consider my favorite pastime). It is no stretch to say that Ocarina could very well be the greatest video game ever made thus far in the relatively young entertainment medium. The incredibly epic story of good versus evil, the compelling characters, the masterful gameplay, the beautiful art design, the iconic music, the sheer variety and amount of excellent content, the majesty and mystery of exploring the massive (at the time of its release, anyway) world of Hyrule, Ocarina had it all, and honestly, it still does. You could play this today in its original format and despite its age, you'd still get a masterpiece (as evident by its popularity on the Wii Virtual Console). I make no apologies for my belief in these statements, and I stand by them. Obviously, when considering how to rate a remake, you first have to consider the backbone of the package by analyzing the original works being remade. Ocarina 3D has one of the best games ever to work with, so no problems here. Second, you have to consider what work went into the game to qualify it as a "remake" AND if it benefits the original work enough to warrant a remake treatment. How does Ocarina of Time 3D fare in that regard? Back in 1998, Ocarina of Time was groundbreaking in many ways as a 3D adventure game, but one of the most striking examples of this were in its visuals. If you play the original today, you'll obviously notice Ocarina has aged pretty horribly, despite the timeless art design, gameplay, music, story, etc. Graphically, Ocarina needed a facelift, and this 3DS remake does just that masterfully. From character models/animations to structures to textures, literally everything was remade from the ground up visually. Grezzo's goal in remaking the visuals was to finally channel the exact art design that was originally conceived, seen through the original official concept/promotional art for the game. That been said, rather than being the detailed, adult graphic novel style of Twilight Princess , OoT3D is more like a vibrant, colorful stylized comic book/anime. Is that bad? By no means! It's more a matter of taste. Personally, I think this game is absolutely gorgeous! The 3DS is essentially a portable Gamecube in terms of graphical capabilities, so imagine that kind of power channeling the original epic concept and promotional art for Ocarina and you have a pretty good idea what you're looking at here. If you don't think the difference between the original and this is much, I dare you to say so after looking at videos and screenshots of them side-by-side. Yes, in terms of visuals, Grezzo nailed it with this remake! To play Ocarina with the visuals it was always intended to have before but couldn't because of hardware limitations is reason enough alone to warrant a purchase, but that's not all Ocarina 3D has going for it visually. Another visual treatment that this remake got was one that only the 3DS could offer: 3-D (duh). In all honesty, this is one of the better examples of stereoscopic 3-D on the 3DS. I actually found myself playing the game with the 3-D slider all the way up most of the time, and viewed it as an essential aspect to the experience, something I did not expect going into it. That 3-D effect really lent this feeling of organic life to the game, and helped Hyrule truly feel like a living, breathing world. As gimmicky as that all may sound, it's very true in this game's case. Nintendo did a great job making this a showpiece for the 3DS' three-dimensional capabilities. The only problem I ever encountered in this area was image ghosting in places where there was very high contrast, but that's more of a criticism of the 3DS' screen system and not this game. Koji Kondo's work as the main composer in Ocarina of Time is unrivaled in terms of iconic, brilliant music in a game. To this day, Ocarina's music is required listening for any fan of Nintendo, Zelda, video games, you name it. That been said, they did not rock the boat when handling the soundtrack for this game. The music was remastered, but plays pretty much unaltered in any way from the original (per Kondo's request). It's fun to take in the sound/music design in this game, as the original was pretty groundbreaking in this way. For example, the Hyrule field theme would change in pace and instrumentation depending on circumstances, which is something we take for granted today, but back then it was amazing. It is still impressive today. Grezzo's treatment of the audio was extremely respectful, upgrading and refining without altering, and as a massive fan of Zelda, that is exactly what I wanted. The controls are as intuitive and satisfying as ever, and in some areas may actually be better than the good ol' N64 "pitchfork" set-up, which always worked so well. The lower touchscreen on the 3DS is utilized to great effect, making looking at the map, changing equipment and gear, changing the view to first-person, talking to Navi, using two of four item slots, and playing the Ocarina, all smoother and more accessible. Otherwise, the action buttons are masterfully mapped on the 3DS' button layout, no complaints there. I DID find my hand cramping after extended play due to the button placement for z-targeting and shield usage, but that's more criticism of the slick, compact 3DS itself. This 3DS hand grip helped *immensely* in that way (and if you have a 3DS XL , then I highly recommend this grip ). You also have the option to use the 3DS' gyroscopic capabilities to aim things like your bow that feels really good to use, but that often means losing the 3-D effect, so there is a trade-off there. To summarize, this remake is, in my opinion, the best version of one of the best video games ever made. It makes substantial upgrades to the original in its visuals, 3-D implementation, audio remastering, controls, as well as the inclusion of the Master Quest (a game that plays the same as the original, except that it is mirrored and the temples/dungeons are very different and much harder, as a challenge to Ocarina veterans). The fact that this new portable version of one of the most revered games ever channels the spirit of the original so perfectly while still feeling brand new again is pretty amazing. In my opinion, that is everything a remake should be, and is exponentially better than the hideously lazy cash grab opportunities that comprise most remake/rerelease/port efforts, but in all honesty, this isn't really a "remake." No, it's more of a respectful refinement. You can tell that the developers were constantly cognizant of the massive shoes of the original, and so refined all that had aged and respectfully left untouched all that makes this game so timeless, and timeless it most certainly is. It is just as good now as it was all those years ago, and is a game that would be worth buying the 3DS for alone. Yes, Ocarina of Time is indeed one of the greatest games ever made, but here's what you maybe didn't expect: Ocarina of Time 3D actually refines and revitalizes this timeless masterpiece. Buy it, save the beautiful kingdom of Hyrule once again, and become the destined Hero of Time.

### ⭐⭐⭐⭐⭐ A First Class Remake of an Iconic Zelda Adventure
*by M***N on February 15, 2012*

I've heard a lot of belly-aching about the 3DS being bombarded with "ports" of old games, but from what I've seen that is mostly not true. Ocarina of Time 3D (along with Star Fox 64 3D) is a remake in the sense that Pokemon Heartgold and Soulsilver were remakes; although the revision is faithful to the point of replicating most of the original version's flaws, the graphical and control upgrades are so significant that in good faith one cannot merely label it a "port." It isn't. The game itself is the same, but the control scheme and menu navigation are very different for this dual-screen handheld console, and ALL of the graphics in this title have been updated and given the 3D treatment. Although the 3D effect is nice (particularly when you are looking across an open field or there are dust/particle effects), it isn't central to game-play and doesn't have the depth that other original titles for the 3DS have. This makes sense as OoT wasn't designed with stereoscopic 3D in mind. I still played the vast majority of this title with the 3D slider turned up because the development team did an excellent job with the effect. The graphical revisions in particular are very noteworthy. This looks like a graphically impressive Gamecube or Wii game. Backgrounds, which were previously very flat and static have been given depth and detail. Character models are much more rounded, without all of the sharp angles that proliferated in the N64 title. The graphical update particularly shines when it comes to faces and character models, though. Link's polygonal form and strange looking face are no more: this looks more like the version of Link seen in Twilight Princess in terms of the level of detail. Other background characters look similarly impressive. Controls and menu navigation are much easier than they used to be. One useful addition is the gyroscopic controls when Link is aiming something. Switching out items is no longer as laborious a task as it was in original. And a change made in item assignment, with the iron boots in particular, make the dreaded Water Temple a much more pleasant experience. I haven't noticed many changes to the actual game itself. There is now a helpful map feature in the aforementioned Water Temple that allows you to easily reference which rooms change the water level on each floor. Also included is a new structure that allows you to see 'visions' of what awaits you in your quest, essentially throwing you a bit of a bone if you're completely baffled about what to do next. I can't make any comments on the changes in the included Master Quest version of the game as I never played the original Master Quest on the original Gamecube. Its inclusion here does significantly affect the length and replayability of this title, though. Annoyances with the original remain, of course. The game's wonky save system is still there, along with the unforgiving way you're treated if you manage to lose all of your lives to a temple's boss (I can't tell you how many times I had to traverse the entire length of the Shadow Temple because Bongo-Bongo kept killing me). Autolocking on enemies (so revolutionary for its time) is still a troubled and error-prone experience, and the game's substandard camera issues remain. Although the changes from the original aren't as drastic as those in-between, say, the original Resident Evil on the PS1 and REmake on the Gamecube, they are still fairly major, and if you enjoy Zelda games AT ALL this is a wise investment. Especially if you never had a chance to play the Master Quest version of this game before this remake. This is highly, highly recommended, and is one of the best games on the 3DS.

### ⭐⭐⭐⭐ Review
*by A***R on March 10, 2022*

Good game

## Frequently Bought Together

- The Legend of Zelda: Ocarina of Time 3D
- The Legend of Zelda: Majora's Mask 3D (World Edition)
- Animal Crossing New Leaf -Nintendo 3DS (World Edition)

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